The Games As We Know Them
- Three games
- The first will be 1000 points
- The second will be 1250 points
- The third will be 1500 points

The Usual Stuff

The Malign Portents Angle
- The story right now is all about Nagash and the Realm of Death. It would be cool to set games in Shyish… but half the stories on the Malign Portents website are set in other realms. Death is invading, or suffering counter-invasions. So any themes or terrain sets work.
- The Harbingers are going to do something special. We’ll probably be advised to allow everyone to bring Harbinger models, maybe even outside of the aforementioned points costs.
- There’s also some terrain elements… the Skullvane Manse, or Warscryer Citadel as it is now known, has “brand new rules specific to Malign Portents.” Don’t feel like you have to get an expensive piece of scenery for every table. But if you had a goal of using all of the special elements of Malign Portents, maybe you can give each table a centerpiece terrain of similar size that you could grant the rules from the new profile. We’re NEOs and we can do that kind of stuff.
Your Own Spin
Once you’ve thought about everything that a day of Malign Portents gaming and storytelling can be, has it sparked any ideas? Have any of the stories from the website gotten you thinking about what kind of battleplans or times of War would represent it on the tabletop? How about other recent stuff, like the Shadespire background or the Maggotkin Battletome? If you have a good idea for a game, and you’re wondering whether or not it will work with the pack once It’s out, let me help: the answer is Yes.
Never be worried that your own ideas won’t work within the framework of Coalescence that you will soon receive from the NEO Network. Everything works. The pack that you get will be good ideas from local game organizers doing the same essential job you’re doing. They’re not empowered by a significantly greater amount of experience, and their product isn’t a meticulously crafted, finely tuned mechanism that’s been playtested against every possible list combination. It is good work because it comes from passionate people. But you are passionate about this too!
If you have an idea for your event, especially an idea that will benefit from the extra time spent working on it (playtesting, making unique terrain, or just more cycles to mentally turn it over), just move forward with it. Never worry that your event will be poorer for ejecting part of the pack. It won’t be. It will be poorer if you feel constrained, or if you try to push through hard limitations on time/space/players to make the pack work. Coalescence has one central goal, and that’s to assist with the process of running a narrative event. The moment it’s no longer doing this, discard that part of It, make your own replacement, and never wonder if you’d be going against the desires of the organizers. This personalization of your event is exactly in line with their guiding principles.

My CoMP Journey
- Found a space: We traditionally play AoS events at the Falls Church Community Center in Falls Church, Virginia, but it was booked by the time CoMP had a date attached. I then called every other community center in my area, and a few Elk Halls and Moose Lodges. I ended up at Victory Comics, our local store! This means my space is limited (6 tables) but I don’t have to ask for any entrance fee to pay for space.
- Made a flier: I took the graphic from the NEON site and added some text. And revised, and revised, as I made more choices. But it was good to have a bedrock to build on as I made incremental changes!
- Made a St. Patrick’s Day plan, which is kind of a thing in the United States for Saturday, March 17th. I don’t want to ask my players to forgo their normal revelry, but a venue that will allow adult beverages is too rich for my blood. Instead, I ended up with a decent amount of time between games after I planned things out, and I’m getting a table at a local restaurant nearby. It’s not the Irish place in town, it’s the cajun place, which is how we can get a table for 13! Aside from celebrating the holidays and taking a break from Warhammer, I hope to keep the game going by fostering narrative talk.. reviewing what’s happened, what that means in the fabric of our collective story, and where we’re going.
- Posted everywhere! I’ve alerted my local player group, posted on the biggest Facebook groups, and I’m taking my flier out wherever it can find a friendly home: the hosting store, obviously, but also the two GW stores in the area. They’re always cool with advertising hobby events in other stores as long as they promote the game. I won’t be putting fliers in other hobby stores, that’s a faux pas.
- Started work on scenery! I’ve got a decent amount built, but I’m trying to up my game and place everything possible on Wyldwood-sized bases to clearly denote
what is and isn’t in cover. That means I’ve ordered some MDF from various sources (Sarissa Precision, Counterattack Bases), I’m gluing my old scatter and buildings onto the new bases, putting some textured goop everywhere, and generally being crafty. I’m also using this as the excuse to finish up some terrain projects I’ll need later in the year for weird stuff.
- Hustle hustle hustle. If your local group isn’t sick of hearing about the Coalescence you’re running then you’re not talking it up enough.
- Crouching in cat-like readiness for Malign Portents information. I plan to buy the book on release day and consume it after my kids go to bed that night. It’s really only then that I’ll know how this event is run.
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