If you have not yet tried Narrative Play in AoS, and wonder what exactly are these maniacs doing out there, this is your jumping off point. Big M gives us the most comprehensive overview yet, of options and things to look out for. Narrative Play in Age of Sigmar has always bombarded players (and potential … Continue reading How to Narrative: getting started with Age of Sigmar Narrative Play, with Big M
White Dwarf ‘Beasts of Chaos’ update: Narrative Play review
A long awaited update, and all Beasts of Chaos players are rejoicing! The White Dwarf Tome Celestial supplements have, since the start of AoS 3.0, now been consistently releasing official rules, that are in effect immediately, for all 3 game formats: Open Play, Narrative Play and Matched Play. One army at a time.It's like a … Continue reading White Dwarf ‘Beasts of Chaos’ update: Narrative Play review
The Casual NEON Podcast – Ep10: running a big narrative event, w/ Phil Dodd & Charles Nolan
We want YOU to play narrative games in Age of Sigmar! Where to find them, how to play them, how to run them! We publicize recent and upcoming Age of Sigmar narrative events, as well as rules design and other narrative content producers.____________________________ This episode is all about organizing your first big narrative event: booking … Continue reading The Casual NEON Podcast – Ep10: running a big narrative event, w/ Phil Dodd & Charles Nolan
Orruktober 2021 in Las Vegas – Siege of Realm’s Edge megabattle
Narrative Play in the Las Vegas Age of Sigmar group is going strong!The local NEOs, Anthony Croupe and Naro Hewitt, couldn’t let Orruktober pass up without making a big stomp! 20 000 points worth of Destruction forces, against 20 000 points worth of everyone else, defending a Bastion of Order (and last-minute friends and allies). … Continue reading Orruktober 2021 in Las Vegas – Siege of Realm’s Edge megabattle
SoCal Open – ‘Ghosts of Amasya’ Animosity Weekender – Del Mar, CA USA, 23-24 Oct 2021
A new narrative 2-day event will take place at the SoCal Open, in Del Mar, California USA (San Diego area), on the 23-24 October 2021! This narrative event will be part of the Weekender global event from Animosity Campaigns, where players from all over the world can contribute to how the story unfolds. It will … Continue reading SoCal Open – ‘Ghosts of Amasya’ Animosity Weekender – Del Mar, CA USA, 23-24 Oct 2021
Ideas for AoS Artefacts of Power: a wishlist!
With the trimming of the Realm Artefacts of Power (from Malign Sorcery) from the Matched Play standards ~1 year ago, the potential for exploring more crazy and interesting magical items dropped quite a bit.We have seen a couple more crop up since, in the Broken Realms series (as part of Realm of Battle rules) and … Continue reading Ideas for AoS Artefacts of Power: a wishlist!
The language of Narrative Play & Animosity III
We are now on the cusp of Age of Sigmar 3.0, and many new Core rules (such as Heroic Actions, Monstrous Rampages, etc) as well as the revamped Path to Glory framework, means the opportunity to play narratively is more accessible than ever! Mr Mephisto of AOS Rantcast fame interviewed NEOs Alex Polimeni and Nuno … Continue reading The language of Narrative Play & Animosity III
“Shyish’s management is out, grab some land! – Hallost map campaign from White Dwarf
Excitement is high with all the tumultuous events of the Broken Realms series, and a new edition of Age of Sigmar incoming.But while many denizens of the Realms are struggling with all these changes, the Mortarchs and Soulblight Gravelords could not be happier. The boss of Shyish is out, and the barons are coming out … Continue reading “Shyish’s management is out, grab some land! – Hallost map campaign from White Dwarf
Letting your narrative emerge from your games
NEO Martin Neal-Price, host of Narrative Labs, wrote a great article about letting your narrative evolve from the games you play. It's an easy way to get started with a backstory, it's creative, unexpected, and often filled with moments of drama and/or comedy. "A deliberate narrative army is one where the story, or at least … Continue reading Letting your narrative emerge from your games