SoCal Open – ‘Ghosts of Amasya’ Animosity Weekender – Del Mar, CA USA, 23-24 Oct 2021

A new narrative 2-day event will take place at the SoCal Open, in Del Mar, California USA (San Diego area), on the 23-24 October 2021! This narrative event will be part of the Weekender global event from Animosity Campaigns, where players from all over the world can contribute to how the story unfolds. It will … Continue reading SoCal Open – ‘Ghosts of Amasya’ Animosity Weekender – Del Mar, CA USA, 23-24 Oct 2021

Ideas for AoS Artefacts of Power: a wishlist!

With the trimming of the Realm Artefacts of Power (from Malign Sorcery) from the Matched Play standards ~1 year ago, the potential for exploring more crazy and interesting magical items dropped quite a bit.We have seen a couple more crop up since, in the Broken Realms series (as part of Realm of Battle rules) and … Continue reading Ideas for AoS Artefacts of Power: a wishlist!

The language of Narrative Play & Animosity III

We are now on the cusp of Age of Sigmar 3.0, and many new Core rules (such as Heroic Actions, Monstrous Rampages, etc) as well as the revamped Path to Glory framework, means the opportunity to play narratively is more accessible than ever! Mr Mephisto of AOS Rantcast fame interviewed NEOs Alex Polimeni and Nuno … Continue reading The language of Narrative Play & Animosity III

“Shyish’s management is out, grab some land! – Hallost map campaign from White Dwarf

Excitement is high with all the tumultuous events of the Broken Realms series, and a new edition of Age of Sigmar incoming.But while many denizens of the Realms are struggling with all these changes, the Mortarchs and Soulblight Gravelords could not be happier. The boss of Shyish is out, and the barons are coming out … Continue reading “Shyish’s management is out, grab some land! – Hallost map campaign from White Dwarf

Letting your narrative emerge from your games

NEO Martin Neal-Price, host of Narrative Labs, wrote a great article about letting your narrative evolve from the games you play. It's an easy way to get started with a backstory, it's creative, unexpected, and often filled with moments of drama and/or comedy. "A deliberate narrative army is one where the story, or at least … Continue reading Letting your narrative emerge from your games